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RECENT TOPICS
G4 TVThu, 29 Jul 2010 13:35:00 -0700
Gamasutra recently mixed it up with Capcom’s Shin Ohara, co-producer ofDead Rising 2, and among the many topics covered was the Ultimate Zombie Limit. IE: The number of zombies possible to show onscreen in a video game, at once. A number I shall refer to as UZL. In the past, a game's UZL was determined by the hardware of the game system. Weaker systems couldn't handle many more than 10 or 20 zombies onscreen, but as technology progressed and hardware became faster and more powerful, gaming pushed gamings UZL into the hundreds and then the thousands. According to Ohara, Dead Rising 2 has capped the UZL for all time, and the scale is no longer a useful measure of a game's zombie-osity. A tech demo for Dead Rising 2 showed 7,000 zombies on screen (an important milestone), but the finished game won't boast that many crawling undead at once, mainly because it would be pointless. Here's how Ohara explains it: "Last year at Captivate we did a demo. We had a strip -- It was probably like 10 meters wide and 200 meters long. We filled it with about 7,000 zombies. After about 3,000, you can't really tell the difference because it fills up the screen anyway. Over 3,000, it ruins the experience. It's not a game anymore. We can show about 7,000 zombies if we wanted to, our technology is not limiting us. If the game only shows about 500 zombies or 1,000 zombies, that's not the game's limit. We have just enough so that people have fun with the zombies and the gameplay is rewarding." So much like the speed of Light, UZL is a constant that equals 3,000... unless you have a bigger TV, I suppose. On an unrelated note: I'm almost criminally excited for Dead Rising 2. Source: Gamasutra Thu, 29 Jul 2010 13:30:00 -0700
2K Sports’ upcoming NBA 2K11 won’t just feature the legendary Michael Jordan, but as 2K announced today, it will also include a soundtrack comprised of some of today’s biggest up and coming bands as well as many established artists, including rap icon Snoop Dogg, who wrote an exclusive theme song for the game.
What do you think of the soundtrack? Kind of a weird question, but what do you think is the best sports game soundtrack ever? Should the need arise, feel free to E-Mail me your tips, suggestions, and/or personal philosophies, or follow me on Twitter. Thu, 29 Jul 2010 12:14:00 -0700
In this special edition of Fresh Ink Online, Blair Butler reports from her hotel room at San Diego Comic-Con and shows off some shirts and art she picked up on the floor. She also reviews new issues of The Walking Dead, Axe Cop, Locke & Key: Keys to the Kingdom, and the very large graphic novel Rocketeer: Artist’s Edition. Come back tomorrow for a brand new webisode with even more reviews.
Thu, 29 Jul 2010 11:43:00 -0700
The much-discussed trailer for Marvel's Thor, which was shown last week at Comic-Con is finally starting to work its way to the Internet, and despite what Odin might think, it is actually quite worthy of its title. Unfortunately, uploads have been disappearing faster than a lost iPad left on a park bench outside an Apple Store. Therefore, I hope that enough people get a chance to see this, because it quite impressive. If you think director and Shakespearean legend Kenneth Branagh plans to utilize Marvel's Thunder God for some pretentious costumed epic with soliloquies, suicidal maidens, and poison-tipped rapier duels, think again! Based on what we see, Thor is a hybrid epic of the classical tragedy, Arthurian destiny, with intense action that works quite well. Do check out the video below. (Which will hopefully still work.) We see Thor cast out of Asgard, wake up with Natalie Portman fawning over him, sporting a ridiculously cut bod that makes the ladies all tingly, all while working to discover his destiny and take the power of the mystic hammer Mjolnir. That's right, Loki, the usurper of Asgard's crown has an ass-kicking with his name on it, and something tells me that Thor's gonna take that curly-horned hat he's sporting, turn it sideways and stick it straight up his candy...oh wait, despite early rumors, this film will be without WWE superstars of any kind. Never mind. Thu, 29 Jul 2010 11:39:00 -0700
You can't deny it. 3D is coming and it's making its way into your living room. Today on Attack of the Show, Chris Hardwick and Kevin Pereira will be reviewing the Sony Bravia 52" 3D HDTV which offers LED backlighting technology, Motionflow PRO 240Hz, Bravia Internet video and 3D features for the ultimate viewing experience. Will this be the best pick for 3D televisions? You'll have to watch to find out. Alison Haislip also sits down Paul Rudd and Steve Carell for her own Dinner with Schmucks and Kevin Pereira explores online privacy concerns on The Loop. Tune in tonight at 7pm! Thu, 29 Jul 2010 11:33:00 -0700
I'll admit, it's been hard to find time to sleep lately. Oh, and do other things like "show up for work on time" or "remember to eat" or "spend time with my significant other." All because of StarCraft II. Ever since I got my copy, I've been looking for spare minutes in the day just so I can pop in and clear one more mission, but then I'll end up playing for hours on end. Like last night. I'd gotten as far as a certain level where ... let's just say, very bad things happen at night. And the planet is on a very fast day/night cycle, so you have to really work fast while the sun is shining. Not really something you can drop into for fifteen minutes, so I ended up spending four hours in the game. You know, the ol' "Okay, just one more mission" problem. Plus, this is all without having played one second of the multiplayer. In fact, I haven't even wanted to dive in there, because what Blizzard has really done this time around is nailed the single-player experience. The Hyperion is a living and breathing ship, complete with it's own characters and locations. You can talk to nearly everyone on-board, and it's a quantum leap beyond the briefing screens in the last game.
Further immersing you into the world of the Koprulu Sector are the fully animated 3D portraits when you're issuing commands, small details like billboards in the Terran colonies (like the one above, which seems to just be touting the Battle Cruiser. Are those very affordable?), and temple ruins strewn about on some of the Protoss worlds. In fact, about the only bad thing I can say about the immersion is that the units themselves tend to repeat themselves a lot. You'll hear your SCVs repeating "What's goin' on?" so many times that it'll drive you batty. But, any game that lets me sit in the ship's cantina and listen to music or play The Lost Viking arcade game is tops in my book. This one just happens to come wrapped with unique missions and addictive gameplay. Plus, there's a lot of humor in here. Be sure and watch the television news reports in the cantina. There's some good stuff in there. We'll have a proper review for you soon, courtesy of our own Morgan Webb. But for now, back to some button-clicking. What do you think so far?
Have something to share? Have an idea for a feature you'd like to see on G4? E-mail me. You can also follow me on Twitter. Thu, 29 Jul 2010 11:25:00 -0700
As we enter the second week of Microsoft’s second annual Summer of Arcade, research firm Forecasting & Analyzing Digital Entertainment has released its Xbox Live sales estimates for the first half of 2010, and the results are rather surprising, particularly given what title topped the best-sellers list.
Source: VG247 Should the need arise, feel free to E-Mail me your tips, suggestions, and/or personal philosophies, or follow me on Twitter. Thu, 29 Jul 2010 10:37:00 -0700
How's this for a dream-team: Avatar's James Cameron will be producing a film version of H.P. Lovecraft's At The Mountains of Madness. The news was revealed on Deadline.com. Apparently, the film is planned as a big ticket, 3D blockbuster, a choice in keeping with the original tale's larger-than-life adventure. Lovecraft, arguably the most influential horror writer in history, hasn't exactly been served very well by the movie industry. Other than the campy fun of Re-Animator, Lovecraft adaptations have generally disappointed, but look for the new Mountains to buck the trend. If anyone can capture the non-Euclidean Geometry of the Elder Gods' Antarctic lair correctly, it's James Cameron, and if anyone can make a cinematic story out of Lovecraft's purple prose, it's del Toro. I predict real terror and creeping dread. How this will fit in with del Toro's plans to both make The Haunted Mansion and create some new video games remains to be seen, but of all those projects, I'm most excited about Mountains. As a horror-fan, how could I not be? Source: Deadline Thu, 29 Jul 2010 09:48:00 -0700
Polish up your resume: According to a job listing on Gamasutra.com, Blizzard is staffing up for a new, unannounced project. The listing reads, in part: Blizzard Entertainment is on the hunt for an exceptional FX artist who has experience in one or more of the following skills; modeling, texturing and/or animation. This person will create a broad range of highly-finished artwork to be featured in a new and exciting game experience. The position offers a unique opportunity to partner with team engineers and push the rendering capabilities of our target platform(s) with the goal of creating immersive and spectacular environments. A "new and exciting game experience" could mean almost anything, of course... and the rest of the ad contains even fewer clues, but that isn't going to stop me from poring over it. Here are the requirements: * 1-3 years in game development as a an FX or generalist artist This sentence: " (looks great on the newest graphics chips but also holds up on lower-end systems)" makes me think of World of Warcraft... but hey, it could be anything -- maddening, no? Source: Gamasutra Thu, 29 Jul 2010 09:25:00 -0700
If you have any interest in Nintendo’s dimensional-skewing 3DS, then be sure to mark September 29 on your calendars. That's not because the handheld’s release date has been bumped up several months, but rather, that’s when Nintendo plans to reveal the price and official release date for the device.
Should the need arise, feel free to E-Mail me your tips, suggestions, and/or personal philosophies, or follow me on Twitter. Thu, 29 Jul 2010 08:59:00 -0700
Director Mike Newell has an interesting relationship with gaming. He directed Prince of Persia, one of the most high profile video game movies ever made, and yet seems to believe that games can't convey emotions in the way that film does. Here's the quote from Computer and Video Games, who asked Newell whether games were a threat to Hollywood movies. "Well, here we are, talking about the God damn games again. The answer is yes, of course they can become a threat to Hollywood. But [they cannot] do so with drama in any real sense. When people watch 24, they're watching for the surprise, you know - when is the great big bad surprise going to step out from behind the palm tree. When they watch The Wire, they're watching the human drama of it. You can't do it without the human drama. And the video game cannot do that. The video game can do all sorts of face-pulling, all sorts of: 'I am a bad man, I have a mean jagged sword,' but it can't do any more than that." Newell goes on to say that he watched his assistant play Prince of Persia (presumably Sands of Time, although he doesn't actually say) and felt nothing. Not to diss anyone, but maybe a guy who doesn't play games, and doesn't have any emotional attachment to them (or even seem to believe that other people do) isn't the best choice to direct movies based on video games? I saw Newell's Prince of Persia, and the director's condescension toward his audience is evident in every moment of the film. Each plot point in the simple story is explained at least three times, and the characters are as sophisticated and sublte as special ed fifth graders, so I'm not surprised by Newell's dismissive comments about games (and gamers). Every frame of Prince of Persia seems to say "I think you are stupid." It is utterly devoid of any actual human emotion, as well. I guess I was supposed to be excited by the whiz-bang special effects or invested in the on-again, off-again relationship between the Prince and the love interest lady, but I was just bored by this great heavy turd of a movie. PoP comes off as a film made by a committee of people in buisness suits. People whose wives have had plastic surgery. People who play golf. Maybe games can't convey drama in exactly the same way film can, but at least people like David Cage are trying. Newell has all the tools, money, and other resources on earth available to make Prince of Persia an emotionally compelling film, and rather than do that, he used a bunch of digital effects, cast a "big name" actor, cranked up the marketing department and called it a day. Newell didn't just fail, he seems to not have tried at all. Or not. Newell also said this in the interview: "I tried to make the relationships between the characters [in Prince Of Persia] as sophisticated as I could." Really? And that's the best he could come up with? Maybe Mike Newell is in the wrong line of work. See my Prince of Persia review right here. Source: Computer and Video Games Thu, 29 Jul 2010 08:36:00 -0700
Zipper Interactive have confirmed that their PlayStation Move-supported shooter SOCOM 4: U.S. Navy SEALs has been delayed, and will now be released in 2011.
Should the need arise, feel free to E-Mail me your tips, suggestions, and/or personal philosophies, or follow me on Twitter. Thu, 29 Jul 2010 07:53:00 -0700
The third edition of the best-selling PC video game franchise ever is coming to consoles, and we got an early peak at how the game looks while it's making that giant leap from the laptop to the TV screen. The verdict so far: Promising. "It’s always a touchy issue when a PC game is ported to a console because inevitably some of the cooler features are lost in translation. It’s even touchier when a beloved, fairly complex god-game like the PC version of The Sims 3 hits the consoles. But Maxis is promising some beguiling new bells and whistles to add to the console versions that may even lure tried and true aficionados of the PC offering." Read the rest of our Sims 3 preview right here. Thu, 29 Jul 2010 06:00:00 -0700
Whoa. If the other Halo: Reach trailers haven't already forced you to enlist in the battle for Reach, this TV spot should be the clincher. Fleet of Warthogs engaged in battle with Covenant forces? Check! Falcons with troops onboard in scenes reminiscent of James Cameron's Avatar? Check! Awesome chill-inducing soundtrack? Check! Even though the game's gotta end on a downer, after this trailer I can definitely say... WANT!
Feel free to follow me on Twitter or if you have something you'd like to share, get in touch via E-mail. Thu, 29 Jul 2010 06:00:00 -0700
APB developer Realtime Worlds has revealed details and some new gameplay walkthroughs for their new world-simulating, social gaming platform Project: MyWorld.
Check out the below trailer to see Project: MyWorld in action: Project MyWorld is currently in closed beta, and is expected to launch early next year. Should the need arise, feel free to E-Mail me your tips, suggestions, and/or personal philosophies, or follow me on Twitter.
Wed, 28 Jul 2010 17:00:00 -0700
Zack Snyder is a director who, in my mind, has always done a better job of making movies that are more visually interesting than anything else. I realize I could be opening myself up to fanboy rage here, but in The Watchmen, the beautifully choreographed opening sequence was the best part of the movie. The 300 definitely had a unique style to it, but the story was bare bones and it left me wondering what the hype was all about. Hopefully that wil change with Sucker Punch, because the idea of a girl in a mental institution entering an alternate reality in order to hatch an escape plan has promise. In this week's links, we have the first Sucker Punch trailer, along with some NFL rookies being hazed like fraternity pledges and two completely insane videos from opposite sides of the world.
Wed, 28 Jul 2010 16:32:00 -0700
UPDATE: We're currently working to improve the sync between the video and audio within this episode. Instead of pulling the current video, we're leaving it up until it can be replaced, so you can still enjoy the banter. If you're able to tear your eyes and ears away from StarCraft II for a little while, you can feast them on this week's Feedback. In our "We Survived Comic-Con!" Edition, we wrap up the Comic-Con news with some highlights, and talk about what's ahead. Check out this week's biggest game news, reviews and more with host Adam Sessler, Matt Keil, Rob Manuel, Jake Gaskill and ... myself, Kevin Kelly. While I harvest vespene gas with one hand, let me tell you what we talked about on this week's Feedback with the other:
Feedback: A lot more fun than a pen in the eye. The AUDIO MP3 of this episode of FEEDBACK is available here: Right-click and Save. Wed, 28 Jul 2010 15:36:00 -0700
I love Guillermo del Toro. He made The Devil's Backbone. He made Hellboy. He made Pan's Labyrinth. And now he's making games. Here's what del Toro said to MTV News: "One of the things we're announcing in the next few weeks is a big deal with a big company. We're going to do games that are going to be technically and narratively very interesting. It's not a development deal. We're going to do it. We're doing them. And we're going to announce it soon enough." Consider that the announcement of the upcoming announcement, then. Obviously, we will let you know the moment del Toro makes his big announcement, but until then, it's all speculation. I wonder if del Toro can do it. Game developers always think they could make great movies, and directors always think they could make great games, yet this is often not the case. Hopefully, del Toro surrounds himself with competent, talented people that no the game "space" and comes up with a winning title or two. God, I hope so. The game industry is so full of re-hashes and sequels, it would be nice to see the product of a true visionary like del Toro on a console or PC. Source: MTV Wed, 28 Jul 2010 14:29:00 -0700
Cool off in the summer heat and create memories while you're at it with Kodak's PlaySport video camera, which allows users to record up to 10 feet underwater in HD or take 5 mega pixel still photos. Kevin Pereira and Alison Haislip take a look at this camera that sells for $130. Find the full review from Gadget Pron on Attack of the Show after the cut. What You Need To Know
Price
Rating
Want something reviewed on Gadget Pr0n? Email us your suggestions to gadgetpron@g4tv.com. Wed, 28 Jul 2010 14:15:00 -0700
Ever wanted to carry some legal tender from the world of Azeroth around in your pocket? Maybe this would make you feel like you're still connected with the World of Warcraft, even while you're miles away from your computer. Just don't accidentally spend it, because you'll regret losing your limited edition Varian Wrynn gold coin. We spotted this change jingling inside the DC Direct cases at Comic-Con. The expensive pocket coins (costing a real-world $69.99) comes in both Horde and Alliance flavors, and features a major player on one side with their corresponding city on the other. They come with a special display case, but we're hoping these end up in the hip pockets and change purses of gamers all over. Undercity piece of silver for your thoughts?
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